Reptomancer. Nob is the abortion clinic of this game, sentencing your deck to. Reptomancer

 
 Nob is the abortion clinic of this game, sentencing your deck toReptomancer  I think they may have over-buffed this card just a tad bit

Team Housekeepers' ford reptomancer. Kusosaru. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. 18 and up summoning 2 daggers is the final straw to really threaten you. This overall, is probably in the player's favour in. Reply. In order to unlock Ascension 1 for. Share. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. Thus you are gaining a lot of rewards. Elites are stronger monsters that are marked separately from normal ones on the map. CryptoYes. 178K subscribers in the slaythespire community. The Champ is one of the three bosses encountered at the end of Act 2. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Discussion: Reptomancer/Dagger. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . But then one enemy will just wreck my face like it's nothing. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ) Philosopher's Stone is a Boss Relic. With slavers its similarly important to kill the red slaver in the back. In this case, the OP didn't gain any health from Reptomancer or her minions. Now it works really well, probably too well for a common rarity card. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Option 1: Leave, gain nothing. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Gremlin Leader is an Elite encounter found only in Act 2. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Donu & Deca: 4, because Donu's attack is bigger. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. The only really flashy thing this relic can do is allow you to block Vulnerable from Collector with only a single artifact charge, as the debuff order there is weak-vuln-frail and ginger will prevent artifact from being used on weak sources. A Thousand Cuts Silent Rare Power. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. Option 2: Upgrade a card, 25% chance of a curse. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. I don't think I've ever actually been able to use Omega effectively. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. Playing on Custom Mode disables Achievements and the Leaderboards. Defect has more block cards in its card pool, so Defect should take Pandora's Box. 2021 Regeneron STS Scholars. Upgrade it, and you'll turn those self inflicted statuses into card draw. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Gain 50 Gold. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. Anything else should be a walk in the park. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Option 3: Get a random relic, 75% chance of a curse. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Fire breathing in play. At the start of each combat, this card will be in your hand. Anyway, quantity of relics has a quality all of its own. ago. You just stare at the screen in disbelief. Tldr: you are unlucky to miss 33% of the time 5 times. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Sentries, Act 2 elites are all really cool fights, Nemesis. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. A17+ Reptomancer. And Act 2 is the most brutal Act, we all know that. Chimera: Your starting de. ago. Centennial puzzle active. spirescan-bot. urfavgalpal. But against reptomancer it kills the little swords. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. This would help a lot. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Daily Discussion Index. The same elite can appear multiple times in an act, but cannot be. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. By Sampstra Games and 1 collaborators. Natasha Fooman. ) She slaughtered me. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Hot damn if this relic isn't just amazing. Having your good cards early is. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. In reptomancer, it's when repto dies. So I killed all the daggers fast, but he kept summoning more. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Slay the Spire. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Reptomancer: 4. Double Explosive pots are enough for Reptomancer. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. ) and other relics (Charon's Ashes, Letter Opener, ect. Elites are stronger monsters that are marked separately from normal ones on the map. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. On the other hand powers are generally more impactful than either of those. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. CryptoOf course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. ago. soccercobra50. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. That run broke my brain. ) At the start of each turn add a Smite into your hand. ) She slaughtered me. Data accurate as of April 28. Reply SageDraco. Playing on Custom Mode disables Achievements and the Leaderboards. You can hack while stealthed; hacking in this. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. Crypto174K subscribers in the slaythespire community. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. Damnit. ago. 25. Business, Economics, and Finance. soccercobra50. Lagavulin is the most annoying in act 1. An empty floor is always a really bad thing, as was the relic option. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Battle Hymn Watcher Uncommon Power. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. Common relic is always a small boost, but some uncommon and rare are quite situational. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. • 4 yr. Maybe a rival to the Crow. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Probably just Reptomancer and maybe Slaver Trio. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. An empty floor is always a really bad thing, as was the relic option. Losing a run in Act 4 will still unlock. Lagavulin (Whiskey - Power) Cost: Your braincells. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. Anyway, quantity of relics has a quality all of its own. Monsters. At least nob can be brute forced by taking it on the chin. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. The same elite can appear multiple. Gremlins leave so you skipped #2 & #3. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. The Reptomancer is an elite encounter fought in Act 3. Then she no longer started showing up in the easy pool. Hard to do that with a 100+ dmg turn. Caos Spawn. She can suck a big one. Monsters. . Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. Definitely not balanced. She doesn't fit in well as a normal Beyond enemy. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Reptomancer dealing 89 damage on its 2nd turn. The Regeneron Science Talent Search provides students a national stage to present original research and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Hardcover. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Got it, thanks. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. aranaya • 8 mo. In reptomancer, it's when repto dies. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Setup Silent Uncommon Skill. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. 1 Energy | (Innate. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Kunai Uncommon Relic . I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). SPACEMANTIMEZ • 8 mo. Pierre-Gilles de Gennes introduced (and named). Ice Cream Rare Relic. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Great relic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Just for any new players reading, the boot is a bit of a meme for being worthless. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. 1. Losing a run will NOT reset any progress or decrease your Ascension number. Deal 4 damage and apply 1 Vulnerable to ALL enemies. It costs 0 until it. $8. It helps killing one of the slavers in the act 2 trio. The Gremlin Nob is an Elite enemy found primarily in Act 1. If you find this relic, you will search the ends of the earth for Corruption, and. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Please nerf that. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. It helps focus down an orb. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. Every time you play 3 Attacks in a single turn, gain 4. Your first attack each combat deals 8 additional damage. Shuriken Uncommon Relic . This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Effects like that are even notorious for being bad. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Option 2: Upgrade a card, 25% chance of a curse. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Somewhat useless in Act III. Time Eater: 5, just to allow for setup. One of the Reptomancer’s attacks also has a weakening. In a deck with about 20 cards or more, the curse means nothing. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. This relic, I think, is a lot stronger than people sometimes give it credit for. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. A well stacked Genetic Algorithm is a great solution to this problem. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. Elites are stronger monsters that are marked separately from normal ones on the map. The run starts at 3:42. It's the opposite of a win-more relic. The goal is to kill the knives before their big suicide attack. . Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. Imagine [[Noxious Fumes]] against the Collector. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. I just had an Ironclad deck where I crushed that reaper elite and that. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Evolve Ironclad Uncommon Power. Still, hard to pass up free damage. One of the Reptomancer’s attacks also has a weakening. Locked post. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. The only. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. A great source of passive block, Metallicize can help in staying well-defended. Reptomancer and Slavers would be two very good exapmles. At the start of combat, each enemy gains 1 Strength. When you have Corruption, you basically take every Shrug it Off you see. All Reviews: 3 user reviews. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. These cards are hard to get into play because you end up taking a lot of chip damage to play them. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. Option 1: Leave, gain nothing. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. Elites are stronger monsters that are marked separately from normal ones on the map. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. If your deck doesn't have these, avoiding act 3 elites is a good idea. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. 2K votes, 115 comments. PlatonicTroglodyte • 4 yr. Political party. Necronomicon is a Relic obtained through the Cursed Tome Event. Probably my fault for not rolling the dice correctly on the first two turns. 15 block is quite a lot if you don't have block scaling. Glass Knife (The Silent - Attack) Cost: 1 energy. Elite Monsters and Bosses Guide. Daily Discussion/Debate #76: Necronomicon. Obtain 1 card. New comments cannot be posted. It is just a free, tiny Backstab. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Bubba_Doongai • 22 days ago. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Thunderclap. 5 seconds and applies a wallhack for 8 seconds. Nob is the abortion clinic of this game, sentencing your deck to. Now reptomancer on the other hand, is scary AF. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Robert M. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. $12. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. Haha wtf that was loopy stupid ;). 2) Hungry Face: One time and its over. I saw this bug but with the gremlin leader, not reptomancer. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. I googled it and saw a Steam thread which said you should focus the daggers. One of the Reptomancer’s attacks also has a weakening. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Notes on fighting Reptomancer: Step 1: Crank up the music. Not enough block considering I had lots of block cards and. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Same with the Act 4 elites. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. ) Call me with up to 10 [ [ name ]]. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. But this is a uncommon relic with uncommon price, so it depends on the situation. Turns defense into a bit of offense. 07 1 Collectible from $8. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). At the start of your turn, draw 1 additional card. Deal 8 (upgraded: 12) damage twice. It also allows for fun synergies. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. Orrery vs. Bottling a defrag is good for scaling but you still need your focus to do something for you. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. 33) Iffy corruption. Good question provided you have achievement of killing heart as Defect. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Thousand Cuts is really situational. Report Save Follow. It can provide some much needed AoE to a shiv-heavy deck too. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. It used to be +2 enemy strength, and that's just brutal. Can use some adjoustments #1. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Custom Mode is a game mode unlocked by playing a Daily Climb. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. 32) Practically does nothing. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Attempting to Exhaust it will simply put it back to your hand. The passive block that this grants is usually enormous by the end of the run. The competition is between this dagger throw and poisoned stab. Please nerf that. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Card draw is key to the Silent, this relic works really well on her. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Fire breathing in play. The other two classes are better off with Orrery. Repulse: Shuffles 2 Dazed into the draw pile. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. This could happen on turn 3 or later, which can be pretty damaging. in a proper shiv deck there is no way thousand cuts is better. In wrath, 24 (32) damage is a. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. One of the. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. The Reptomancer. deoxxys. 12 (16) AoE is FAT on Watcher.